Wednesday, December 28, 2011

[Review] Trine 2 (PS3)


A relatively unknown game, Trine had caught the eyes of both critics and players who cameacross it. Ultimately, it failed to be published by Atllus on the Xbox LiveArcade and never quite reached the masses. With its sequel, Trine 2 being published by Atlus, thegame received some much needed hype to usher it into gamers’ eyes. With arelease that came just before Christmas, it seems to make the perfect unexpected,yet pleasing Christmas gift.

Trine 2 starts offsometime after the first, with the Trine summoning the wizard, knight, andthief to go on a quest once again. Along the way, they will traverse to avariety of beautifully rendered and fantastically designed locales – spiderweb-filled caverns, lush green forests filled with goblins and giant creatures –that are the stuff kids’ imaginations are made of. Gamers who have followed thefirst game will be happy to know that the trio’s characteristics and game’ssense of humor is intact, periodically highlighting the thief’s mischievousnature or the wizard’s age.
The bulk of the game includes puzzles and platformingaction, but what makes Trine 2 shineis the multitude of ways that players can solve a puzzle. On my thirdplaythrough of a level, I still found another way of getting across an abyssfilled with enemy fire. I could have either been ballsy and dodged every singleprojectile, summoned the wizard’s magical boxes as shields, or simply swungacross using the thief’s grappling hook. Though the game’s intermittentcheckpoints will heal and restore any lost members of the team, the open endednature of a puzzle ensure that with determination and an open mind, gamers canzoom through the game with minimal back tracking.

When another player is thrown into the mix, the puzzlesbecome infinitely easier. Unreachable ledges become a short magical box’s liftaway and overwhelming odds from packs of goblins become easily outmatched. Thebattles themselves could have a variety of solutions too; the whole cast is capableof holding their own. Other than the occasional bossfight, the battles feel insignificantand are only a slight impediment to reaching puzzles, which make up the bulk ofthe game both in play time and challenge. The game’s tech tree, which containsmany new skills that are essential to solving future puzzles, can actually bemodified on the fly to suit any situation’s needs.
Fortunately, unlike DungeonSiege 3, multiplayer saves carry over to players’ own games with Trine 2 allowing players to saveprogress from any multiplayer game they join. It no longer feels like purealtruistic charity when helping others complete a level. It can be a bitfrustrating when playing with others because the game doesn’t include a micoption, often making for countless fumbles during puzzles and confusion. Thankfully,there’s an offline multiplayer option that includes all the benefits of onlinemultiplayer without any of the confusion.

Fans of the first Trinewould have undoubtedly already picked this title up. Those who have only heardof it and are on the fence should do the same. The game’s design that leads tomultiple outcomes for any puzzle, whether it be in single or multiplayer, leadsto countless replay value. The gameplay coupled with the game’s both varied andgorgeous environments, gamers aren’t only in for a visual treat, but a journeyinto a fantasy world that they only dreamed of as kids. 

Available on: Mac, PC, PS3, Xbox 360; Publisher: Atlus; Developer: Frozenbyte; Players: 1 - 3; Released: December 20, 2011; ESRB: Everyone; Official Site
Note: A promotional code was provided to Denkiphile for review purposes by the publisher.

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