The demo begins by explaining that the world is at war with a race called the Tuatha, who are trying to gain control Amalur. Your character was a victim of the Tuatha, but is brought back to life by the gnomes’ secret weapon known as The Well of Souls. Without revealing too much about the story, this is where your journey begins. The demo gives hints that your decisions in the game may affect the course of the story, very much like Dragon Age: Origins.
With most RPGs, class selection is done in the character customization screen, but that is not the case for this game. What makes Kingdoms of Amalur so interesting is that your character has no set class. In fact, the class is built as the game goes along. Your character starts off with a clean slate or as the game calls it, “Fateless.” Your class, or “Destiny,” also has a lot of liberty behind it. In most games, your class is set; you can only get certain abilities for that class. But in this game, your Destiny Points can be spread towards different categories, making your character a hybrid class. You can be a warrior with mage and rogue like abilities, which make the real time gameplay unbelievably enjoyable. The gameplay itself has an odd mix of God of War's action and Skyrim's customization with gamers having total control of the character’s action.
Kingdoms of Amalur will be released for Xbox 360, PlayStation 3 and PC on February 7. We can't wait to jump back into the role playing madness after the short post-holiday slumber.
Sounds like a good RPG. Can't wait to try out the demo.
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