Animated sprites, especially those in strategy RPG games, are notorious for their low quality that takes advantage of the niche genre’s fans’ low standards for aesthetics. Disgaea 4 breaks free of this and updates its graphics immensely, no longer bearing any resemblances to its pixilated past, but gives us detailed characters that are capable of showing various emotions and look completely unique compared to one another. Though the characters were cute before, many of the expressions were more or less based on imagination than anything; Disgaea 4’s new graphics bring the characters and their quirks, like Valvatorez’s penchant for sardines and Fenrich’s almost creepy infatuation with his lord, to life. Not only that, but the team attacks, executed by chance when characters are adjacent to one another, are now as beautiful as they are deadly. As always, NIS has included both English and Japanese voiceovers for this release, which is sure to satisfy both purists and lazy gamers who may not want to read.
The actual gameplay for Disgaea varies little compared to other games. Characters can attack, do specials, lift and throw other characters; geo blocks round out the mix by giving different areas different effects, actively changing the strategy players will need to have for each stage. However, where Disgaeaspecializes is in the multitude of ways that players can grind and level up, most notable of which is the longstanding item worlds that allow both characters and individual items to level up. For beginner players, it may be a fun tactic to jump in and grind as necessary to pass some hard levels in the narrative. Hardcore players can grind almost endlessly in these worlds, bringing their character levels to the thousands and dishing out damage that would be unheard of in other RPGs.
Disgaea 4 also includes a new gameplay feature with some pseudo political themes in it. Rather than just being able to spend mana points on new skills and Evility, as in older Disgaea titles, the Cam Pain HQ allows characters to do a variety of things, even extort money from other senators or put in a request for stronger or weaker enemies. In addition to that, players can build Evil Symbols in certain parts of the Cam Pain HQ, effectively linking up different characters with its area of effect, many of which help nonparticipating characters still gain experience points or mana. It’s a fun alternative to throwing weakling characters into the fray in hopes of leveling them up, only to have them targeted by Disgaea 4’s unrelenting AI. The hardcore who care about more than just leveling can even design their own maps to share and pirate ships to invade other players’ worlds. It’s hard to fathom a proper multiplayer functionality that isn’t forced or lazy, and hats off to NIS for creating true interaction between players rather than just putting up the token leaderboards.
Available on: PS3; Publisher: NIS America; Developer: NIS; Players: 1; Released: September 6, 2011; ESRB: Teen; Official Site

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