Showing posts with label Hardware. Show all posts
Showing posts with label Hardware. Show all posts

Friday, January 20, 2012

[Friday Five] Reservations About Project Fiona


Recently unveiled at CES 2012, Razer’s Project Fiona hasbeen turning heads for the tablet’s ability to playcore PC games like Warhammer 40,000: Space Marines ratherthan being relegated to casual games like AngryBirds. While the idea of playing full blown PC games on a touchscreentablet is appealing and unimaginable at the moment, I still have somereservations about the system’s viability, especially in its current prototypeform.

It’s Way Too Bulky

The 10-inch screen itself isn’t that big of an issue – theiPad and Motorolla XOOM series both are ten inch tablets as well. Thecontrollers on the side, however, not only expand the tablet considerably, butmakes for unnecessary bulkiness. Unlike an ordinary laptop or tablet that onlycontains a flat surface, Project Fiona and its controller add-ons will likely becomea nuisance in any backpack. At most, it will need a special carrying case orfeature detachable controllers, both options of which I find cumbersome incomparison to carrying a gaming laptop around.
Tablets and HardcoreGames are Incompatible

Like smartphones, tablets appeal most to people who are onthe go. Tablets specifically cater more to people who aren’t computer savvy. Thetarget audience isn’t exactly composed of the hardcore gamers that would wantto play core games on the go. Even worse, there’s no benefit that tablets couldbring to these genres either – anything that Project Fiona could allow thesegames to do, the 3DS or PSV have probably already done. With action adventuregames, the tablet and controllers may be adequate, but FPS fans willundoubtedly pine for mouse and keyboard over the tablet’s offerings.

Short ForeseeableBattery Life

With an Intel i7 processor inside the tablet, I’m nothopeful for Project Fiona’s battery life. If the tablet does have a massivebattery, then it may stand a chance. A low battery life will inherently hurtany gameplay experience, cutting play time dramatically. Obviously with thetypes of titles that gamers are looking to play with Project Fiona, games thatwill undoubtedly eat away at and use the tablet’s processor, they will want acharger and outlet nearby throughout gameplay.

It Won’t be Cheap

There’s several reasons why we already know it won’t becheap. For one, Razer isn’t known for making cheap products – that’s not to saytheir products are a rip off, but they definitely burn holes in gamers’wallets. While we don’t know what exact processor the device will use, the i7still hovers at around high 200s to mid 300s on Newegg. On top of that, tabletsthemselves don’t come cheap right now either. The ASUS EP121 Tablet PC, whichruns Windows 7 and features an i5 processor at 1.33 GHz with no dedicated videocard. Razer hasn’t said anything about dedicated video cards yet, but it’s safeto assume that Project Fiona will have it if it’s meant for gaming. With that,an Intel i7 processor, and a projected Windows 8 OS, the tablet is looking moreand more exclusive.
You Can Always JustBuy a Laptop

This option will always come up when one ponders the meritsof buying a tablet. In this case, it’s even more imperative to compare the practicalityof a tablet to that of a laptop. All of the reasons mentioned above seem tofavor a laptop purchase over that of a tablet. For gaming, a laptop will have akeyboard. Even a 17-inch laptop would fit better in a backpack than a tabletwith controllers hanging out. Most laptops also have extendable batteriesavailable. While a gaming laptop with an NVIDIA GeForce GTX 560M will probablyrun gamers around $1200, they can be assured it will be compatible with gamesfor a long time to come. At the moment though, this is all speculation and wehave quite a while to see how the Razer’s price and specs will compare withtraditional gaming laptops. But until then, I won’t be holding my breath forsomething that may turn out to be just a novelty.  

Wednesday, January 18, 2012

[Hardware Preview] PlayStation Vita

When we first saw the PS Vita at E3, it all seemed like afuturistic system that we would never actually own. With only a month beforethe PSV’s North American release, we got our hands on one of Hong Kong’s 3Gmodels and tried it out. Aside from its technical superiority, the PSV is filledwith smart design decisions that make it the premiere portable device forgamers to anticipate.

There are several things that players will notice about thesystem once they hold it in their hands: it’s wide yet slender, features alarge 5-inch screen that is incredibly lightweight, and a wildly differentinterface. While the sleek nature of the system is appealing, I couldn’t helpbut feel paranoid about putting it into my pocket. With such a large screen,the system felt like it was bound to snap and was just plain uncomfortable inmy pocket.

During gameplay, however, the system was a marvel to hold.The PSV’s dual analog sticks and overall sizable buttons felt welcoming, asthough a portable was finally large enough for my gigantic hands. The system’sportability was ultimately sacrificed for a more engaging gaming experience. It’sa trade-off that I won’t mind, as long as I had something other than my jeans’pocket in which to store the PSV. Conveniently, games include useful links tothe game’s website, company’s website, or PSN store for easy access. The multitouchcapacitive touchscreen is duly sensitive and precise, making it leaps andbounds above the 3DS’s outdated resistive touchscreen and giving it many morepossibilities instead.
Some browsing through the system’s applications quickly showedsome notable improvements over other systems’ similar counterparts. ThePlaystation Store itself is pretty easy to browse, featuring categories on theleft ranging from the games and add-ons to movie downloads. Fans of digitalcontent will be excited to find that retail games are also available as digitaldownloads. Near, the PSV’s attempt to connect nearby gamers, shows differentusers on a map including their PSN usernames, recent games, and trophies. Thisfeature most mirrors the original Nintendo DS’s PictoChat that allowed users tochat with others nearby; however, Near works on a much larger scale, allowingusers to see others several kilometers away as well. Security concerns mayarise, but since the unit was in Chinese, we were not able to test outdifferent settings.

In order to receive internet signal, the 3G model includes aslot for a SIM card. Curious to see if any SIM card would work, we inserted aT-Mobile SIM card with data on it and, to our amazement, it was able to receivedata. However, it was only able to receive 2G speeds, telling us that thesystem is on the same band as the AT&T network. While the SIM card was inthe slot, the PSV gave notifications on any text messages that arrived.Unfortunately, the system was incapable of replying to text messages or receivingcalls. Perhaps hackers may work on a mod for this in the future, but at leastexisting AT&T customers who wish to have data anywhere can use the system’sdata capabilities, given that they are willing to miss some calls. Keep in mind that the model we tested was from Hong Kong and unlocked - a feature that may not hold true for the North American release.
With only a month to go before its North American release,the system is looking better and better. There are some design decisionsalready that some may question, but the trade offs are definitely worth it. Welook forward to its release and will be waiting by the door for its arrivalcome February 22. 

Monday, August 15, 2011

[Hardware] Hyperkin Powerplus Review


With the most advanced and unique graphical capabilities of any handheld to date, Nintendo’s 3DS is held back only by its lackluster battery life. As with any gadget that suffers from the same ailment, it was only a matter of time until an accessory in the form of an external battery would be released. Hyperkin’s Powerplus for the 3DS may be the answer to gamers’ prayers.

The packaging boasts an impressive additional six hours of battery life, depending on the system’s settings. For consistency, we tested the system under the two most extreme and a more sensible setting both with and without the Powerplus. Under these conditions, we kept Super Street Fighter IV 3D Edition on demo mode from max charge until the system shut down. Here are the results:






With Powerplus
Without Powerplus
3D Slider: Max
Brightness: 5
Power Saver: Off
Wireless: On
~6 Hours
~3 Hours 30 Minutes
3D Slider: Max
Brightness: 3
Power Saver: On
Wireless: On
~8 Hours 30 Minutes
~4 Hours 15 Minutes
3D Slider: Off
Brightness: 1
Power Saver: On
Wireless: Off
~10 Hours
~5  Hours
Of course, the numbers will vary based on your own settings and will likely be somewhere within that spectrum based on how much you put your system to sleep and its condition. Overall though, it still provides a good amount of extra charge time, considering that most users will likely put it to sleep periodically. Happy Street Pass hunting, 3DS owners!

The Powerplus itself isn’t really too bulky, either. In fact, it feels ergonomic and the grip it provides is quite welcome. Because the 3DS system itself is already pretty big, with or without the Powerplus, it will still feel like several rolls of quarters in your pocket. However, the additional charging port it provides does get in the way of the right shoulder button and takes some getting used to. Although annoying, it proves to be a godsend that no gamer would have foreseen from a 3DS battery pack; it provides a mini-USB charging port, which is infinitely more accessible than the proprietary charging port that Nintendo included in the system.

If you’re unsatisfied with the playtime the 3DS currently provides, the Powerplus will be a great help. The mini-USB port is something that was unexpected, but quite welcome and will make charging the system a breeze. Losing the 3DS charger is no longer as bothersome as before; any USB cable or cell phone charger will be an acceptable solution now. At $24.99, it is a tad bit pricey compared to other portable accessories. Considering the extra functionality and playtime though, it’s well worth any on-the-go 3DS owner’s purchase. 




href="http://denkiphile.files.wordpress.com/2011/08/m05814.jpg"> src="http://denkiphile.files.wordpress.com/2011/08/m05814.jpg?w=150"
border="0">
href="http://denkiphile.files.wordpress.com/2011/08/m05814-1.jpg"> src="http://denkiphile.files.wordpress.com/2011/08/m05814-1.jpg?w=150"
border="0">
href="http://denkiphile.files.wordpress.com/2011/08/m05814-2.jpg"> src="http://denkiphile.files.wordpress.com/2011/08/m05814-2.jpg?w=150"
border="0">
href="http://denkiphile.files.wordpress.com/2011/08/m05814-3.jpg"> src="http://denkiphile.files.wordpress.com/2011/08/m05814-3.jpg?w=150"
border="0">
href="http://denkiphile.files.wordpress.com/2011/08/m05814-4.jpg"> src="http://denkiphile.files.wordpress.com/2011/08/m05814-4.jpg?w=150"
border="0">
href="http://denkiphile.files.wordpress.com/2011/08/m05814-5.jpg"> src="http://denkiphile.files.wordpress.com/2011/08/m05814-5.jpg?w=150"
border="0">