When I first looked at Tropico 4, I thought that it looked tremendously boring. Subsequently, I spent nearly twenty-four straight hours playing it, stopping only when my connection to OnLive quit and I was thrown back into reality exactly like Flynn when he was zapped out of computer land in Tron.
In Tropico 4 the player is a god-like entity watching and nurturing the burgeoning population of various islands. The player's avatar, one of a fairly large selection popular despotic political figures, serves as the connection between the condition of the tropican people and the player, and is also the recipient of the tropical island population's respect. For the most part, players will ignore the existence of the avatar, who will wander among the people of the island, visiting construction sites and generally spacing out. On the other hand, players will focus on developing the island's economic infrastructure, which is important because money is important for everything.
The game plays largely like SimCity, where goals in each campaign scenario tend to result in the island being populated by hundreds of people living among the wealth of nigh-omnipotent dictatorship. Victory in each campaign level tends to be oriented towards developing some critical economic infrastructure, be it tourism or product export, while failure tends to be overall economic imbalance or from not being able to maintain the respect and happiness of the island's inhabitants resulting in a democratic or military coup.
The pace of the game can be slow or fast depending on how the player looks at the game: on a macroscopic level, getting anywhere or accomplishing a single campaign goal may sometimes take upwards of an hour at a time. On a microscopic level, however, there is always a tremendous amount of things to do. There are several in-game screens which will show you many, many numbers, and each of those numbers will reflect how well or how poorly you are doing and, additionally, provide clues on how to make those number better. The player who has developed a knack for balancing their micro and macro game will spend a lot of time toying with the time-manipulator function of the game, which is perhaps one of the most important tools in the game. The time-manipulator, which is a simple play-pause-fast-forward bar under the mini-map, provides the player with a way to set their own pace which, consequently, can make campaign levels take several hours to complete.
Speaking of hours, I feel it is important for me to issue a warning: this game is tremendously addictive. I had, on a single occasion, spent enough hours playing this game to warrant trimming my beard twice. Tropico 4 offers many unobtrusive, almost subliminal ways to reward the players for playing. Often, a radio show will play in the background in which Penultimo, the player avatar's personal sycophant, will talk about how the player is doing. Additionally, the game provides many ways for the player to always feel purposeful, such as fulfilling random assignments that appear as floating blue markers to satisfy a particular faction of the Tropical society.
Though nowadays I have a chronic desire to be playing Tropico 4 at all times, I cannot help but feel that it is mostly a result of being prone to addiction (a real and crippling condition for many people). However, as a sandbox game with a necessarily limited building palette with which to paint the surface of the islands, Tropico 4 is pretty solid and offers a lot of space for narrative creativity. Having fun will depend entirely on the player's willingness to design based on algorithmic patterns.
Available on: PC, Xbox 360; Publisher: Kalypso Media; Developer: Haemimont Games; Players: 1; Released: August 30, 2011 (PC), October 18, 2011 (Xbox 360); ESRB: Teen; Official Site
Note: A retail copy was provided to Denkiphile for review purposes by the publisher.
Back in the days of cartridge converters and illegal modifications all for the purpose of playing imported games, most American gamers only heard about the elusive Japanese games and could only find out about them from rare magazine articles or word of mouth. With the internet and a greater interest in gaming, not only is there more information making it to western gamers by way of individual user created videos, but there is a greater number of games making their way to western shores as well. Although that is the case, people still import games – and for good reason. Here are at least five reasons why to import a game instead of waiting for it to come overseas.
Japanese Voice Acting
This isn’t much of a knock against English voice acting, really. It has been done successfully before and games like the Metal Gear Solid series (which originally has Japanese voice acting) and many American games, since it is the game’s native language. However, let’s not forget the horrible translations that make it over without any Japanese audio option: Final Fantasy, the Dynasty Warrior series (before the free godsend DLC), and many others that I have probably blocked out from my memory. Just like with movies, lackluster acting can easily take the audience out of the experience and turn any potential blockbuster product into a dud. Here’s to those of you lucky enough to understand Japanese – your Final Fantasy experience will be infinitely better than others who are subjected to emotionless cries of characters’ names as they fall in battle.
Cultural Differences
While this may not apply as much to general gaming as much as it applies to any work that is translated. Anyone who’s familiar with more than one culture knows what I’m talking about. Some phrases and aspects of culture just can’t be translated. Cultural ideas like saying “gochisoosama” after a meal and speaking to employers or older classmates in the honorific speech, keego, that Japanese people use would be awkward if translated directly into English. Of course, there are acceptable replacements for the most part that localizers manage to think of, but purists can never be satisfied. But hey, that’s on them and they’re perfectly justified in spending about 50% more for an import copy!
Withheld Content
This is an odd one. Some games, despite being brought over, are not given to western gamers in their entirety. As much as I loved Dynasty Warriors: Gundam 3and will ooze everytime I destroy entire squads of Zakus, it will always sting knowing that I won’t be doing that to tracks like “Unicorn” or “Turn A Turn.” InYakuza 3, fans were unable to take part in the hostess clubs or Japanese history trivia in the domestic release. Of course, this is a small price to pay compared to not having the game published at all, but it does take part of the experience away, which is a shame.
Waiting is Not an Option
I’m not talking about getting the jitters to play the latest niche RPG just so you can show off and tell others about it. I’m not talking about running through Final Fantasy XIII-2 with a complete disregard for the story just to be able to troll the internet with a spoiler screenshot. I’m talking about competitive gamers who can’t lose the edge to the competition and needs to get any release on day one. For some games, it’s a minor problem. BlazBlue: Continuum Shift’s Japanese release was only about a month before the US release but a full five months before the European one. Arcana Heart 3 took about three months to hit the US and another seven before European gamers got a chance at it. This isn’t only a dilemma for fans of niche genres – Super Smash Bros. Brawl came out in Japan a good two months before it did in the US and five before Europe. That’s a lot of practice and tournament time for a competitive player to give up.
It Won’t Go to Your Country. Ever.
Many times, those niche games just won’t make it to countries outside of Japan. As hardcore as some of the games’ followers might be, the Super Robot Wars series simply requires too much licensing to be considered a viable release in the states. Due to the original anime’s lack of popularity in the US, the upcoming Saint Seiya Sanctuary Battle will likely never make it to America – although it will still have a European release. Let’s not even get ourselves started on the obscure releases that westerners are unlikely to take to, such as dating simulator Love Plus+, and games that failed the one time a publisher brought it over, like the Taiko series. If you like these games, your options look grim and bank account empty. Yeah. You’re going to have to buy it.